AI Insights · Timothy · October 2022
Top 5 Simulator Games on iOS in Poland Q3 2022
In Q3 2022, the top 5 simulator games on iOS in Poland showed varied performance in downloads, revenue, and active users. Here's a detailed look at their trends.
In the third quarter of 2022, the top 5 simulator games on the iOS platform in Poland demonstrated diverse trends in weekly downloads, revenue, and active users. Below, we provide an overview of the performance of each game, based on data from Sensor Tower.
MovieStarPlanet 2: Star Life saw its weekly revenue fluctuate, peaking at around $1.1K in mid-July and ending the quarter with approximately $499. The game experienced a steady increase in weekly downloads from late July, reaching 328 in early September before stabilizing around 292 by the end of the month. Active users showed a slight decline from 1.9K in late June to 1.6K at the end of September.
Equestrian the Game had a notable peak in weekly downloads, hitting 865 in early September before settling at 361 by the end of the month. Revenue remained relatively stable with minor fluctuations, reaching a high of $461 in early August. Active users increased significantly in early September, peaking at 2.2K before dropping to 1.6K by month's end.
Farming Simulator 20 displayed a consistent rise in weekly revenue, starting at $139 in late June and reaching a peak of $383 in late August. However, its weekly downloads remained low, with a maximum of 16 in late August. Active users saw a small peak of 39 in late August but mostly remained around 10-12 throughout the quarter.
Athletics Mania: Track & Field experienced varied revenue trends, with a high of $502 in mid-September. Weekly downloads were generally low, peaking at 71 in mid-August. Active users saw a gradual increase from 53 in late June to 109 in late August but declined to 46 by the end of September.
Jelly Toys - Slime Simulator had a strong start in weekly downloads, reaching over 1.1K in early July but significantly dropped to single digits by mid-September. Revenue remained stable around $200 throughout the quarter. Active users started at 1.4K in late June, decreasing steadily to 850 by the end of September.
These insights highlight the dynamic nature of the mobile gaming market in Poland. For more detailed data and trends, visit Sensor Tower.